Testing CGTrace's Material Ball
 
Hi. I have been testing the CGTrace's Material Ball :   Carpaint:      Colombia Gold:       Blood:      Its author, Victor Borges says that it is similar to other testing  scenes used with Mono software. I really like the color strips beside  the ball and the scene loads and renders faster than @Tuqueque's Blender  Ball. However I think it can be improved. I will continue making tests  and post them here in this article.    These are more screenshots with the scene modified:   Carpaint :      Colombia Gold :      Blood:      Colored Glass:      Terracotta :      Brown Leather:      These are the tweaks I have done on the blendswap scene:   Recalculating all normals  Changing Diffuse materials to roughness 0.1, so they use Oren-Nayard algorithm  Changing Color light to Blackbody 6500 (like a fluorescent or white LED light)  Adding a Cube which wraps all the objects, so the black world is not reflected. Its material is Diffuse RGB(0.6, 0.6, 0.6) and roughness 0.1.   Bye.  
 
