I have created a simple node group. So you only need to change the PaintColor parameter to get differents colors.
The node group uses a facing node to mix two glossy materials. One provides the main color (called PaintColor), and the other the specular colors. The specular color is also mixed with the main color to get soft reflections.
This is the final result in a scene of mine (HiRes version is available here).
You can download this material in blendswap.
Bye
2 comentarios:
Hola, Eduardo. Muy buenas tus entradas en el blog. Espero seguir viendo tus "uploads" en Blendswap.
Muchas gracias, mientras pueda seguiré publicando más artículos.
Saludos
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