Blender Cycles: Geometry Node Vectors Reference

Hi everybody. I'm going to expose a brief reference about Geometry Node Vectors. I have plugged the vector coordenates into the color socket of a diffuse node. Separate and combine RGB nodes are not necessary, but I show them here for a clearer explanation. 

Here is the result:

Position Vector

Normal Vector
Tangent Vector
True Normal Vector
Incoming Vector
Parametric Vector

And this is the result of a dot product between Normal and Incoming vectors:

Dot Product Normal-Incoming Value

Bye

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