Brass Material

This material is made in Blender/Cycles. I'm going to make a brass material.


This time I have used the node setup explained in the mango blog. The node I have used is this:


It multiplies the fresnel and the glossy color by a factor, and then this is used to mix diffuse and glossy shader. I don't use the displacement part.

The final node setup for brass material is as follows:


Bye

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