Color Mix Modes in Blender / Cycles
Here there are a brief reference about color mix node and its modes (for further reference visit blender wiki). This is the node setup I have used:
Mode Mix - Factor 0.0: only the first color appears.
Mode Mix - Factor 1.0: only the second color appears.
Mode Mix - Factor 0.5: combines both colors with a weight of 0.5.
Mode Add - Factor 1.0: adds RGB components of the colors.
Mode Multiply - Factor 1.0: multiplies the RGB components of the colors.
Mode Subtract - Factor 1.0: subtracts the colors values.
Mode Divide - Factor 1.0: divides the colors values.
Mode Difference - Factor 1.0: Absolute value of the difference. Black for equal values and white for opposite values.
Mode Screen - Factor 1.0: this is the opposite of multiply. See the wiki.
Mode Burn - Factor 0.5: See the wiki.
Mode Burn - Factor 1.0: See the wiki.
Mode Dodge - Factor 1.0: See the wiki.
Mode Overlay - Factor 1.0: uses multiply or screen mode, depending on the color.
Mode Lighten - Factor 1.0: if the second color is lighter, then it is mixed.
Mode Darken - Factor 1.0: if the second color is darker, then it is mixed.
Mode Saturation - Factor 1.0: mixes saturation values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Hue - Factor 1.0: mixes hue values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Hue - Factor 1.0: mixes 'value' values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Color - Factor 1.0: adds colors.
Mode Soft Light - Factor 1.0: there isn't reference in the wiki. It is a mode common in Photoshop.
Mode Linear Light - Factor 0.5: there isn't reference in the wiki. It is a mode common in Photoshop.
Mode Linear Light - Factor 1.0: there isn't reference in the wiki. It is a mode common in Photoshop.
Bye
Mode Mix - Factor 0.0: only the first color appears.
Mode Mix - Factor 1.0: only the second color appears.
Mode Mix - Factor 0.5: combines both colors with a weight of 0.5.
Mode Add - Factor 1.0: adds RGB components of the colors.
Mode Multiply - Factor 1.0: multiplies the RGB components of the colors.
Mode Subtract - Factor 1.0: subtracts the colors values.
Mode Divide - Factor 1.0: divides the colors values.
Mode Difference - Factor 1.0: Absolute value of the difference. Black for equal values and white for opposite values.
Mode Screen - Factor 1.0: this is the opposite of multiply. See the wiki.
Mode Burn - Factor 0.5: See the wiki.
Mode Burn - Factor 1.0: See the wiki.
Mode Dodge - Factor 1.0: See the wiki.
Mode Overlay - Factor 1.0: uses multiply or screen mode, depending on the color.
Mode Lighten - Factor 1.0: if the second color is lighter, then it is mixed.
Mode Darken - Factor 1.0: if the second color is darker, then it is mixed.
Mode Saturation - Factor 1.0: mixes saturation values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Hue - Factor 1.0: mixes hue values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Hue - Factor 1.0: mixes 'value' values of the colors, in HSV format. It hasn't effects with black and white patterns.
Mode Color - Factor 1.0: adds colors.
Mode Soft Light - Factor 1.0: there isn't reference in the wiki. It is a mode common in Photoshop.
Mode Linear Light - Factor 0.5: there isn't reference in the wiki. It is a mode common in Photoshop.
Mode Linear Light - Factor 1.0: there isn't reference in the wiki. It is a mode common in Photoshop.
Bye
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