I tried to do stainless steel material (little brushed), like this coffee pot.
I have mixed two Glossy shaders, both with GGX option
selected. This kind of glossy is recommended for high roughness glossy
materials. The former is the base color and gloss. The latter adds
specular and mirror reflections.
I have used a Noise Texture node to generate a little brushed pattern. I
have deformed it with a mapping node, by scaling it in Y-axis
direction. This pattern is applied as factor for a Mix Color node
(colors #383838 and #A6A6A6), producing the brushed effect.
Bye
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