Blender Cycles: Vector Transform for Texturing (New Feature in Blender 2.69)
Hi. Today I'm going to deal with a new node: Vector Transform. It allows to change coordinates between different spaces, World, Object or Camera. If you want further details about coordinate spaces you can check Blender 3D: Noob to Pro . This node offers new posibilities for materials and textures. Every texture in cycles has a Vector input to set the coordinate space for texturing and there is a Texture Coordinate node available which offers several possibilites. By default Generated coordinates are used. Before this node appears in Blender 2.69, we have some problems with textures in Cycles. If we have several objects in our scene with different sizes and they are sharing the same material, with any kind of texture or pattern in it, it is very difficult to set the appropiate scale factor to get the same size of the pattern/texture in all of them. Look this example using Generated coordinates, which uses the Global / World space: All these objects have scales a...