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Stucco Material III

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Hi everybody. Today I'm going to show you my third (and final) stucco material for walls: I prefer this because it is more irregular and then more realistic. This is the coplete setup I will detail below: The material is similar to the other stucco materials. I have only changed the color: The important part is the stucco bump pattern. I have used four patterns and I have chained four Bump Nodes to create an irregular surface. I will show the patterns below, but maybe you have seen two of them in my previous version . I have included a Value node with several Math nodes to centralize the scale of all patterns. As I'm using Object coordinates you only need to change that value to modify the texture scale proportionally. These are the patterns I have used: * Misc30 Pattern , used in my Stucco Material II . * Misc32 Pattern , used in my Stucco Material I and II. * Felt13 Pattern . I found this pattern while investigating the felt materia...

Stucco Material II

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Hi everybody. Today I'm going to show you another version of a stucco material for walls: Basically, the node setup of this material is very similar. The wall material is the same but I have changed the color of the wall. I have including another pattern to make the wall bumping more irregular and realistic. This is the node group with the pattern called Misc32 . It is the same that the one explained in my previous version of the stucco material. This is the new pattern, called Misc30 . It is similar to the Misc32 pattern. I have mixed both patterns using the darken method of the MixRGB node. This method only mix the colors if the second color is darker than the first color. As I'm darkening with a 0.5 factor, it means that the dark areas of my second pattern will flatten the bumping of my first pattern. If you make the material more irregular you can get a more realistic look. Finally I have used Object Coordinates for texturing. So this materia...

Stucco Material

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Hi everybody. Today I'm going to show you a stucco or plaster material: I have applied a bump pattern to a simple material. A painted wall normally has light facing reflections, so I have tried to set something similar to that. I had been thought to use this pattern for mixing colors in a granite material, but when I used for bumping, I have seen it works fine for stucco. It is as follows: Bye

Blender Cycles: Chaining Bump Textures (new feature in 2.68 version)

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Hi everybody. Today I'm going to show you a new feature appearing in next Blender 2.68: Chaining Bump Textures. Now the Bump node has a Normal vector input, appart from the previous Normal vector output. It works so: As you can see this material has two bump textures. These bump textures can be chained using the new Normal input. This is the result using only the blue frame or first bump pattern, it seems like a kind of damaged wall: And this is the result using two bump textures, now like a terracotta material: This is the bump pattern used in the first image ( Noise2Pattern group node): And this is the bump pattern chained to the previous in the second image ( Noise7Pattern group node): I hope you like it. Bye