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Car Paint with Flakes Material

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Hi everybody. Today I'm going to make a car paint with flakes material. I have used a voronoi texture to mix flakes with different colors. I have tried to make a material that works with only one color (called base color in its frame), so changing it, directly you get other car paints. For getting the flakes I have included two glossy nodes, one with the base color and the other with a  contrasted version. After mixing the flakes, I have included the usual fresnel reflections, common in  car paint material. This is the Mike Pan's BMW with this material: In this thread you can get very interesting stuff and ideas for your materials. Bye

Basic Carpaint Material

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Now I'm going to introduce a light modification in the node before to create a basic carpaint material like these: In the coated glossy node, explained in the plastic material, I have changed the diffuse node by a glossy node with GGX type.  This produce a wide range of red colors below the reflections. I have inserted a new parameter called ShinyMultiplier. It is the rougnness of the new glossy node. It should be 0.2 or higher. I was looking for a kind of ramp diffuse node for one color. The parameters for the images above are as follows: The color of the coating is not random. I have chosen the  complementary of the base color . This is the reason of the node group name. Bye