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Blender Cycles: Making of a Cornell Box Scene

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Hi everybody. Today I'm going to show you the making of a Cornell Box scene. I will explain a couple of tricks and the compositing I have used to make it more photorealistic. Hola a todos. Hoy os voy a enseñar cómo hacer un escena de la Caja de Cornell . Explicaré un par de trucos y la posproducción que he utilizado para hacerla más fotorealista. This is the Cornell Box scene I have made (you can see high resolution version here ): Esta es la escena de la Caja de Cornell que he hecho (puedes ver una verión de alta resolución aquí ): The scene is quite simple. A box made of diffuse lambert material, one sphere made of mirror material and a glass sphere. The material of the mirror sphere and the box has not secrets: Box: Diffuse shader with roughness 0.0 (so it uses the Lambert's algorithm). The colors are blue (0.161,0.133,0.427), red (0.630,0.065,0.050) white ground/ceiling (0.725,0.710,0.680) and white wall (0.723,0.708,0.680). Light: Emission shader with str...