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Stucco Material III

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Hi everybody. Today I'm going to show you my third (and final) stucco material for walls: I prefer this because it is more irregular and then more realistic. This is the coplete setup I will detail below: The material is similar to the other stucco materials. I have only changed the color: The important part is the stucco bump pattern. I have used four patterns and I have chained four Bump Nodes to create an irregular surface. I will show the patterns below, but maybe you have seen two of them in my previous version . I have included a Value node with several Math nodes to centralize the scale of all patterns. As I'm using Object coordinates you only need to change that value to modify the texture scale proportionally. These are the patterns I have used: * Misc30 Pattern , used in my Stucco Material II . * Misc32 Pattern , used in my Stucco Material I and II. * Felt13 Pattern . I found this pattern while investigating the felt materia...

Stucco Material II

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Hi everybody. Today I'm going to show you another version of a stucco material for walls: Basically, the node setup of this material is very similar. The wall material is the same but I have changed the color of the wall. I have including another pattern to make the wall bumping more irregular and realistic. This is the node group with the pattern called Misc32 . It is the same that the one explained in my previous version of the stucco material. This is the new pattern, called Misc30 . It is similar to the Misc32 pattern. I have mixed both patterns using the darken method of the MixRGB node. This method only mix the colors if the second color is darker than the first color. As I'm darkening with a 0.5 factor, it means that the dark areas of my second pattern will flatten the bumping of my first pattern. If you make the material more irregular you can get a more realistic look. Finally I have used Object Coordinates for texturing. So this materia...

Stucco Material

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Hi everybody. Today I'm going to show you a stucco or plaster material: I have applied a bump pattern to a simple material. A painted wall normally has light facing reflections, so I have tried to set something similar to that. I had been thought to use this pattern for mixing colors in a granite material, but when I used for bumping, I have seen it works fine for stucco. It is as follows: Bye

Crushed Velvet Materials

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Hi everybody. Today I'm going to show you a couple of crushed velvet materials. The first is my favourite one:  The fabric material has not any mysterious. It is a simple Velvet Shader . The displacement or bumping  is trickier. The base is a Noise Texture node, but I use a Wave Texture node to modify randomly its distortion. It is the same pattern that I used in my silk material . The second material is a more rough but I think it is interesting as well: Its node setup is similar to the material before. Apart from the bumping pattern I have included a Gamma node. Basically it produces a darker pattern, wich means that the bumping will be more flat. Remember that in displacement black color or cero value means the point is on the surface, and white color or one value means the point is above the surface. Now the displacement or bumping  is easier. It uses a distorted Wave Texture node. I hope you like them. Bye

Blender Cycles: Vector Transform for Texturing (New Feature in Blender 2.69)

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Hi. Today I'm going to deal with a new node: Vector Transform. It allows to change coordinates between different spaces, World, Object or Camera. If you want further details about coordinate spaces you can check Blender 3D: Noob to Pro . This node offers new posibilities for materials and textures. Every texture in cycles has a Vector input to set the coordinate space for texturing and there is a Texture Coordinate node available which offers several possibilites. By default Generated coordinates are used. Before this node appears in Blender 2.69, we have some problems with textures in Cycles. If we have several objects in our scene with different sizes and they are sharing the same material, with any kind of texture or pattern in it, it is very difficult to set the appropiate scale factor to get the same size of the pattern/texture in all of them. Look this example using Generated coordinates, which uses the Global / World space: All these objects have scales a...

Blender Cycles: Gradient Textures

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Hi. Here is the node setup to use gradient textures in cycles (linear gradient): Same setup with radial gradient: Bye