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Blender Cycles: Black Body Lights Reference (New Feature in Blender 2.69)

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Hi everybody. Today I have done a reference of the new node Blackbody. This node produces a range of colors according to the temperature of a body . It comes from a physical theory which explains that the color of the radiation doesn't depend on the shape or composition of the body, only in its temperature. This node is useful to set emission color for materials: bulbs, lamps, sky or sun. I have used two node setups in this reference (you can see 6000ºK to see the difference): A. Emission Setup: It is a simple setup, with lower strength for camera rays. So you can appreciate the light from the object in a dark scene. B. Lamp Setup: I have added glossiness to the material and mixed with Emission to get a material similar to lamps. This is the bulb node group included, useful for lamps: EDIT: You can download all these materials in blendswap . Black Body Lights reference: 1900ºK Candle 2500ºK Bulb Tungsten 2900ºK Bulb Tung...

Glowing Lights Material

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Hi everybody. Today I'm going to show you a glowing material, similar to neon lights. There are several node setups here in BlenderArtist, but normally in the reder I have seen a burn spot in this kind of materials. You can add a glass effect to the material mixing the emission node with a glossy node and a fresnel factor. Something like this: Change the fresnel and roughness values to get different classes of glass. Note that the emission strength value should be set up in accordance with the rest of lights in the rendered scene (lamps or meshlights). Therefore this value could be higher or lower in your scene, depending on the values of the other lights. In my test scene I have removed the top lights to highlight the glowing effect. Bye