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Mostrando entradas de junio, 2013

Blender Cycles: How to make a Clay Render (no AO / no Lights)

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Hi everybody. Sometimes, when you are creating a complex scene, you need a method to get a simple render of your objects, without taking account into materials, lights, backgrounds or environments. This is known as a clay render (see the image below). In some render engines you have an option to do this. But in Cycles you don't have it. Hola a todos. Algunas veces, cuando estás creando una escena compleja, necesitas un método para conseguir un render simple de tus objetos, sin tener en cuenta materiales, luces, fondos o ambientes. Esto se conoce como un "clay render" o render de arcilla (ver imagen de abajo). En algunos motores de renderizado existe una opción para hacer ésto. Pero en Cycles no la tenemos. Here there is a simple technique to get a clay render. You only need to set two node setups: Aquí hay una técnica simple para conseguir un "clay render". Sólo necesitas dos configuraciones de nodos: 1. All the objects must have the same material.

Silk Material II

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Hi everybody. Today I'm going to show you another silk material: This is the node setup. It uses two Glass nodes and several Layer Weight >> Fresnel nodes to modify their colors and roughnesses. Don't wait for a further explanation about this material because I discovered it when I was looking for an iridiscent material. It looks so in my normal test scene. Bye

Blender Cycles: How to make a Rainbow

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Hi everybody. Today I'm going to show you how to make a rainbow with blender and cycles. I discussed this subject in this blenderartist thread . I will take this scene from blendswap (made by @Prebeo Animation Studios) to test my stuff. I want to include a rainbow in this scene, on the left hand side. This is what I see when I open the file: As you can see the background of the scene is a plane with a texture image. I will set my rainbow just before the background. (note about the background: As I want the render to be realistic, I have flipped the background image file. This is because of the rainbow must be in the opposite side of the sun. See the thread above for further details about a realistic rainbow by @CarlG) This are the steps to create my rainbow mesh: 1. Set the cursor on the background plain (press Shift + S >> Cursor to Selected ) 2. Add a circle mesh ( Add >> Mesh >> Circle ) 3. Rotate the circle 90 degrees along the X