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Blender Foolish Trick: Append a Particle System

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If you want to append a particle system from another blend file, you have noted that you don't have that option (see this post about append materials or node groups). But you can do that easily following these steps ( Cycles or Blender Internal ): 1) In my example I want to change the strands of a carpet. Do the first three steps from the post above , selecting a blender file which has one object with the new particle system. Then select the Object directory and that object in the list. The object will appear in your scene. If you can not see it, it will be out of the camera view. Drag and drop it inside this. 2) Select the carpet or the object you want to change its particle system. 3) Go to Properties window >> Particle System button >> Settings , click in the stars button and select the new particle system (in this case Fur26 ) 4) Now I have the carpet with the new appended strands (if you want compare the image with the first in this...

Blender Cycles: Append / Link Material or Node Groups

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Adding materials or node groups from a blender file is easy. You only need to do the following steps: 1) Go to "File" menu and select "Link" or "Append". Link will use the material/group from the file you select; append will create a copy of the material/group in the opened file. 2) Browse and select the file from which you can get the material / group 3)  Then you will see some directories. You can get nodes from three of them: - Material: you will see all the materials including in the file. - NodeTree: it contains all node groups of the file. - World: you can link or append the world node setup from other file. Select the directory you want. 4)  If you select "Material" directory, browse and select the material you want append or link to your file.   If you select "NodeTree" directory, browse and select the node group you want append or link to your file. 5) If you have appended a material, go to the ob...