Testing CGTrace's Material Ball
Hi. I have been testing the CGTrace's Material Ball : Carpaint: Colombia Gold: Blood: Its author, Victor Borges says that it is similar to other testing scenes used with Mono software. I really like the color strips beside the ball and the scene loads and renders faster than @Tuqueque's Blender Ball. However I think it can be improved. I will continue making tests and post them here in this article. These are more screenshots with the scene modified: Carpaint : Colombia Gold : Blood: Colored Glass: Terracotta : Brown Leather: These are the tweaks I have done on the blendswap scene: Recalculating all normals Changing Diffuse materials to roughness 0.1, so they use Oren-Nayard algorithm Changing Color light to Blackbody 6500 (like a fluorescent or white LED light) Adding a Cube which wraps all the objects, so the black world is not reflected. Its material is Diffuse RGB(0.6, 0.6, 0.6) and roughness 0.1. Bye.