Testing CGTrace's Material Ball
Hi. I have been testing the CGTrace's Material Ball:
Carpaint:
Colombia Gold:
Blood:
Its author, Victor Borges says that it is similar to other testing scenes used with Mono software. I really like the color strips beside the ball and the scene loads and renders faster than @Tuqueque's Blender Ball. However I think it can be improved. I will continue making tests and post them here in this article.
These are more screenshots with the scene modified:
These are the tweaks I have done on the blendswap scene:
Carpaint:
Colombia Gold:
Blood:
Its author, Victor Borges says that it is similar to other testing scenes used with Mono software. I really like the color strips beside the ball and the scene loads and renders faster than @Tuqueque's Blender Ball. However I think it can be improved. I will continue making tests and post them here in this article.
These are more screenshots with the scene modified:
- Blood:
- Colored Glass:
- Brown Leather:
These are the tweaks I have done on the blendswap scene:
- Recalculating all normals
- Changing Diffuse materials to roughness 0.1, so they use Oren-Nayard algorithm
- Changing Color light to Blackbody 6500 (like a fluorescent or white LED light)
- Adding a Cube which wraps all the objects, so the black world is not reflected. Its material is Diffuse RGB(0.6, 0.6, 0.6) and roughness 0.1.
Comentarios
Download the newer version :)