Hi everybody. Today I'm going to show you a glowing material, similar to neon lights.
There are several node setups here in BlenderArtist, but normally in the
reder I have seen a burn spot in this kind of materials. You can add a
glass effect to the material mixing the emission node with a glossy node
and a fresnel factor. Something like this:
Change the fresnel and roughness values to get different classes of
glass. Note that the emission strength value should be set up in
accordance with the rest of lights in the rendered scene (lamps or
meshlights). Therefore this value could be higher or lower in your
scene, depending on the values of the other lights.
In my test scene I have removed the top lights to highlight the glowing effect.
Bye
3 comentarios:
These sounds a real amazing and much helpful posts in regards to the effects of Glow lights.glowing rope trim
Thanks, good ideas for a render
Well @Eduardo Maldonado we got some fine great glow fabric ideas which you can add night glow to your items and which we feel you'll really appreciate.
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