Hi everybody. Today I'm going to show you another silk material:
This is the node setup. It uses two Glass nodes and several Layer Weight >> Fresnel nodes to modify their colors and roughnesses.
Don't wait for a further explanation about this material because I discovered it when I was looking for an iridiscent material. It looks so in my normal test scene.
Bye
5 comentarios:
Muy buen material. Y el uso de los layerWeight para el factor de los ColorRamp, es buena alternativa para la mezcla del color.
Saludos y como siempre gracias por estos aportes.
Gracias +Jose Garcia! Hay un material fantástico de tipo carpaint hecho por @blazraidr en Blender Artist que utiliza este método.
Thanks for sharing this (unintended) invention. It looks very nice! Greetings from the Netherlands!
+Mirella , you are welcome!
Thank you so much, it turned out beautifully! <3
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