viernes, 12 de abril de 2013

Sand Material

Hi everybody. Today I'm going to show you a sand material:

This material setup is very basic. The secret is in the bumping node.

The base is a noise texture node, modified by a wave node to include grainy aspect in some parts of the sand. You get this plugging the wave node factor to the distortion socket of the noise node. After this, there is a color ramp node wich can modify the proportion between smooth and flat parts. You can see how the pattern is on the bottom-right corner.

Here there is a view of the color ramp node variation:


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